You’re reading all articles tagged 'drawing'
Leigh and Jon did Inktober
Leigh and I decided to do our Inktober together this year! The idea behind Inktober is simply to do an ink drawing every day for the month of October, on whatever subject you like. There are optional prompts on the official website if you need ideas, but Leigh and I decided to do ours by riffing off each other instead. So each one would be linked in some way (visually, thematically or loosely) to the last. You can see the all of the results by looking at the #leighandjondoinktober tag on Instagram.
These days, either iPad Pro & Pencil or MacBook & Adobe Illustrator are my comfort zones. Anything I’ve drawn that’s more than just a quick sketch, has either been in paint or (nowadays) digital. Ink isn’t something I’ve used particularly for about 28 years! So I made a deliberate decision to avoid the iPad, and use ink pens and paper.
One of the key differences to this process is that there’s no going back. On the iPad you can keep changing, erasing, moving and resizing to your hearts content, but using ink means thinking before making a mark. This had the effect of slowing me down as I do try and rush to get things done as quickly as possible. Taking a deep breath and considering several steps ahead, and when it goes well, it can be very calming.
The results ranged from ones I was ‘quite happy with’, to those that I was absolutely appalled with. It didn’t matter though, as the key takeaways were developing a regular drawing habit, and enjoying the challenge of thinking up concepts.
Here are some of my favourites:
Here are some of the things I learned by doing this:
- Planning out in pencil was a must. I’d love to be one of those people who can skip the prep and go straight into it, but I’m not.
- I worked best on a table/desk, rather than trying to be all relaxed and doing it on the sofa. I couldn’t support my sketchbook and draw properly at the same time.
- The best results always came when working from reference, rather than from my imagination.
- I experimented with grey markers and diluted ink applied with brush, as well various styles of ink pens. My favourites ended up being a brush pen (for large areas of black), and much thinner pens that I expected. My 0.4mm was used the most, and was best for cross hatching. Anything larger started to look clumsy.
- On the last day, Leigh and I both realised that we should’ve been scanning them in, rather than taking a camerphone snap of them. Doh.
- Thematically, we kept coming back to fish, tea and birds a lot :)
It’s been really fun for a month, but I’m quite glad the pressure is over! The most enjoyable part was the fact that it was a joint project, both halves of Hicks working together :)
Biro sketch of Lauzerte
I just found this sketch of the rolling fields near Lauzerte, France in a sketchbook from 2016. I love the graphic shapes that fields, trees and hedgerows make, so I tend to have a lot of these kind of sketches.
While sketching in biro means mistakes are permanent, I like how it feels on the paper. Its an instant bold line that doesn’t smudge or become uniform grey over time like pencil sketches.
Fireworks alternatives on trial: Acorn, Drawit and Opacity
Last October, I wrote about my frustrations with Fireworks CS4, and the search for decent competitors to Adobe Software. Photoshop has many alternatives, and Illustrator has a handful, but nothing else seemed to cater for the mix of vector and bitmap editing that is Fireworks.
I recently tried both Photoshop and Illustrator again for icon creation, and Illustrator in particular irritated the hell out of me with it’s pixel preview artefacts (still not fixed from CS3). Before I get a sackful of comments from diehard Photoshop fans, please believe me when I say that Photoshop is not the right tool.
That post did point to 3 possibilities however: Acorn, Drawit and Opacity. I didn’t include Inkscape, not because it’s bad, but I’m looking for better integration with OS X than Adobe products, and Inkscape feels like a step further away from that. Linux and Windows users will find that it feels more at home for them.
Why this post took so long
In order to trial these applications properly, you have to use them in anger. That is, on something real. However, the approach and workflow of any new tool is going to be different. Commands won’t be in the same place as you expect them to be, or even named the same. There will be different ways of achieving the same end goal, and getting used to all these takes time.
When you’re up against with deadlines, it’s never the right time to go through that process. So you end up the tool that you know, that you will enable you to deliver on time with confidence. Times that by three, and you’ll know why this has taken so long to write.
Disclaimer: No app can be perfect, and it takes a lot of time to trial them and understand their approach. It could be the these apps do have the features that I’ve claimed are missing, but there’s only so much time I can give them all. Do point out if that’s the case.
I’ll be using this app for website designs, icons and interface elements, so some of the key things that I’m looking for are:
- Pixel snapping. I must have the confidence that when I draw a vector object it’s dead on, no decimal points in either the dimensions or the positioning.
- Vector editing. A broad term to mean being able to add strokes, fills and different types of gradients.
- Boolean Operations. Which is apparently the posh term for what I’m more used to calling ‘Pathfinder’, making a new shape by subtracting, adding or intersecting two vector paths.
- Text Controls. It must be able to set leading and kerning, but ligature support would be good too.
- Multiple States. States and Pages are features in Fireworks that I use lot. I love being able to store multiple versions of a design (different pages of a site design, resolutions of an icon, a series of icons etc.) in one file. A similar function would be wonderful.
- Export to png, svg, eps, .ico,.icns and pdf.
There are more requirements (taken for granted things like layers) and nice-to-haves, but these are the core dependencies.
For the sake of a starting point, I set a basic task of drawing a button with rounded corners (set with a value), transparent stroke, inner highlight, linear gradient with transparent colours and an outer shadow. I also chose to overlay the word ‘Waffle’ to test kerning and ligatures. Like this:
Let’s see how they all fared (click the larger screenshots to see the full image)…
I found Acorn’s layout beautiful, intuitive and well thought out. In fact, it was my favourite (with DrawIt a close second). One of the turn-offs of Adobe software are some of the non-native UI decisions, but Acorn embraces modern Mac UI design with vigour. These things matter!
Acorn allows the basic vector drawing abilities that you would expect, such as editing and positioning elements (particularly vector shapes) numerically with x,y,w&h values. It also has that wonderful feature of taking screenshots with each window on a separate layer.
However it’s intention is primarily a bitmap editor, and was missing functions like:
- Gradient fills
- Guides (although these will be in Acorn 2.3!)
- Ability to apply a stroke to the outside or inside of a shape, as well as centred
- Boolean operations
- and so on…
So this was a far as I could get without converting the shape to a bitmap:
That’s a score in items 1,2 (partially) and 4 (partially). I could export to .png, but that was it. I was able to alter kerning overall and manually between pairs of letters, but I couldn’t find support for ligatures.
You may wonder why I include Acorn in the alternatives if it doesn’t fulfil enough of the criteria? Well, it’s a bloody good image editor, and it’s lack of vector capabilities may not be an issue for everyone. It also has the bitmap editing features that the other choices here lack.
It’s clear that Acorn’s priorities are elsewhere, but the basis for a fantastic competitor is there. Whether it makes commercial sense for Gus to take it that direction only he can tell, but I would love to see Acorn’s vector capabilities expanded. If you do too, please write to Flying Meat Software, as I’m sure if there was enough demand and constructive suggestions, he would consider it.
DrawIt’s interface is a single-window affair, with only the OS X colour and text palettes being separate. On the left is layers and properties, and on the right side are the ‘special attributes’ where you add fills, strokes, shadows and so on.
Drawit seems more aimed at the Fireworks market: vector drawing with bitmap effects. It’s a big step up from Acorn in terms of drawing capabilities, and (initially) it felt like using Keynote after years of Powerpoint. Remember that feeling?
We’re getting close with Drawit. It boasts:
- Excellent Mac integration and UI design
- Pixel snapping
- Multiple strokes!
- Gradient strokes!
- All manner of editable effects!
- Exposé layers!
- Easy Locking and unlocking layers.
Shapes are automatically drawn with certain effects, but once you’ve removed what you normally wouldn’t need, you can right click on it and ‘set effects as default’.
What it lacks:
- A tools palette. I don’t want to go through dropdown menus in order just to add a vector shape to the canvas
- Export to .eps option. Granted it allows bitmap effects which wouldn’t export, but I would love to be able to get vector artwork out in a format that other vector apps understand. (Apparently vector export is on the way though!)
- No multiple page function
- No alt-drag to create a duplicate shape
- No alt-key modifier to resize objects from the centre outwards
- No bitmap editing tools
- No manual guides (but it does have smart guides!)
This is what I could achieve with the test artwork:
So that’s a score in items 1,2,3 (partially) and 4. Unfortunately, I came across some buggy rendering behaviour, which meant that not everything could be done with the same vector shape/layer (update as of v3.10.3 these have now been fixed). I think if I’d have persevered, I could’ve added the outer shadow. In particular, there is a nasty bug with boolean operations and shapes with rounded corners, which creates very wacky results. There’s also a nasty undo bug, and I often find I can’t undo any steps at all. All quirks that I’m sure can be fixed if I take the time to file a bug report though.
Overall, DrawIt is on the right lines. I do have concerns that their other app Sketch (a purely vector drawing app) is going to divide up the developers attention too much. I would’ve liked to see DrawIt developed in this way, rather than branching off those features into a separate app. Especially as Sketch has the multiple page facility, and export to eps and svg that was part of my criteria. Pieter Omvlee, the developer of DrawIt replied to these fears on Twitter…
…as to your fear about Sketch vs DrawIt; they do share a lot of code and I def plan to bring features back to DrawIt.
The main interface of Opacity is split into the canvas window (left, with layers on the side) and the inspector on the right. It’s focus is creating resolution-independent graphics, and if you’re designing for software (icons, interface graphics in general) you’ll find a lot to love here.
Compared to Acorn and DrawIt, Opacity doesn’t score quite as well in the beautiful Mac UI design stakes. It’s not ugly by any means, but there is a mixture of styles and a little less coherent interface. For example, text can’t be edited directly on the canvas, only via an inspector, which seems very odd. Fine for small amounts of text, but this would be a royal pain in the arse for site designs.
Let’s get my other complaints out of the way first:
- No bitmap editing tools, although can draw with pixels, something Shaun Inman might like. I would at least like to be able to select areas of bitmaps and copy or transform them. (Update turns out you CAN do basic bitmap editing, but images have to be rasterized first)
- Can’t select an object in another layer without selecting the layer first (there’s no cmd-select option as there is in Photoshop).
- No alt-key modifier to resize objects from the centre outwards.
However, these are moot points in what is otherwise an incredibly powerful app. In fact, there is so much you can do in Opacity that I know I’ve not been able to explore it all. Here are some of my favourite features:
- Pixel snapping
- Multiple strokes!
- Gradient strokes!
- All manner of editable effects!
- Multiple resolutions in one file
- Multiple frames, with option to export to individual files, as well as share layers across frames.
- Excellent export options: png, jpg, jpg2000, tiff, gif, ico, icns, svg, pdf, bmp, even .icontainer. (no .eps though).
And in particular:
This is one of Opacity’s genius features! Factories are all about setting up how you export your files, in as many different ways as you need. Let’s say for example you need a png. ico and .icns versions of your icon artwork. Add a new factory for each, choosing the destination folder and compression. For added ease, check the ‘Build Factories on Save’ option, and Opacity will export the files whenever you save. No fiddling with save dialogs where the app doesn’t remember the place you last exported, just apple-s. Only until you use this do you realise how much time you used to waste exporting files.
It even taps into my favourites in Transmit to allow me to save to a server!
There are all sorts of variables that you can use in your artwork, but one that I would use a lot is Resolution. With this, I can create all the different sizes for an icon, and alter the artwork based on it’s resolution, such as removing detail at small sizes.
The value fields in Opacity respond to sums – that is you can type 25*2, 100-50 or 20+30 to get the same result. Handy, as sometimes positioning and sizing requires some maths.
Opacity makes it very easy to try your artwork with many different backgrounds. Apart from being able to choose checkerboard, colour or an image, it comes with many built in backgrounds, such as the Leopard Aurora desktop or Windows XP’s Bliss.
Finally, let’s see how it fared on the little test:
All 6! What’s more, I took substantially less time to create than in the other two.
There still isn’t one app that will replace Fireworks completely, but elements of these 3 are on the right tracks, and a combination works right now. My personal favourite here is Opacity, as it has almost all the feature set I need and more that Fireworks doesn’t provide. I’ve used it in a production environment too – all new graphics for Opera 10.50 have been made in Opacity.
It just needs a bit of UI love in the way that Acorn and DrawIt have, and a better system for dealing with text. I’ll still keep an eye on the other two, but I’ll be using Opacity alongside Fireworks for now. All three are being developed by people who care and are responsive over email.
So that’s my thoughts, it’s now up to you to try them yourself!
I had to post this drawing my 7 yr old daughter made of me. The forehead and the hair is sadly quite realistic, but I love the that the speech balloon is me demanding “More Ideas!”.