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The handbag app that almost was
Last year, I submitted my very first app to the App Store. It was rejected 3 weeks later. This is its brief story…
Wes West from Torchbox first gave me the idea to create an iPhone app for Oooh! It was a great idea, and one that would give me a learning opportunity to develop and submit my own app. It would be fun, and free! All it needed to do was to “ooooOooooh!” when shaken.
While I created all the necessary graphics, Simon Whitaker of Goo Software handled the development side, implementing the shake-to-ooh function and guiding me through the whole process from start to finish.
So, here we go. When you launch it, you’d have seen this if you were holding the device in portrait mode:
And then once in landscape mode, you’d see this:
You shook it, and the handbag was waved along with the cry of “oooOOoooh!”
Job done. It even worked on the iPad, for a much more life-sized handbag.
The rejection was on the grounds that it didn’t do very much, and that I couldn’t argue with. Yes, there are fart/light/foghorn apps on the app store with even less functionality, but these are being cracked down on now. Apple were very helpful in coming with ways of adding more functionality to help it get accepted, but so much time had already gone into what was only ever going to be a free app. In some ways, it’s done it’s job, and I’ve learned a lot about the process of developing and submitting apps. I also met a new friend because of it – I could never have done it without Simon.
I might try and implement it as a web app, using local storage – again, as much for the learning experience of making one. For now, it’s being put away in the shed.
App, app and away!
I’ve finally submitted my first iOS app to the iTunes App Store! A joint project with Simon Whitaker of Goo Software, the title on the top of the window might hint as to what the app is about. If the app gets approved (don’t know of any reason why it won’t but you never know) there’ll be a detailed post to come…